Keeping Data Alive Supporting reuse & repurposing of 3D data in the humanities

Collada File, most nodes abbreviated except for <library_geometries>

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>(abbreviated)</asset>
  <library_cameras>(abbreviated)</library_cameras>
  <library_lights>(abbreviated)</library_lights>
  <library_images/>
  <library_effects>(abbreviated)</library_effects>
  <library_materials>
    <material id="Material-material" name="Material">
    <instance_effect url="#Material-effect"/>
    </material>
  </library_materials>
  <library_geometries>
    <geometry id="Cube-mesh" name="Cube">
    <mesh>
      <source id="Cube-mesh-positions">
      <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
      <technique_common>
      <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
      <param name="X" type="float"/>
      <param name="Y" type="float"/>
      <param name="Z" type="float"/>
      </accessor>
      </technique_common>
      </source>
      <source id="Cube-mesh-normals">
      <float_array id="Cube-mesh-normals-array" count="36">0 0 -1 0 0 1 1 0 -2.38419e-7 0 -1 -4.76837e-7 -1 2.38419e-7 -1.49012e-7 2.68221e-7 1 2.38419e-7 0 0 -1 0 0 1 1 -5.96046e-7 3.27825e-7 -4.76837e-7 -1 0 -1 2.38419e-7 -1.19209e-7 2.08616e-7 1 0</float_array>
      <technique_common>
      <accessor source="#Cube-mesh-normals-array" count="12" stride="3">
      <param name="X" type="float"/>
      <param name="Y" type="float"/>
      <param name="Z" type="float"/>
      </accessor>
      </technique_common>
      </source>
      <vertices id="Cube-mesh-vertices">
      <input semantic="POSITION" source="#Cube-mesh-positions"/>
      </vertices>
      <triangles material="Material-material" count="12">
      <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
      <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
      <p>0 0 2 0 3 0 7 1 5 1 4 1 4 2 1 2 0 2 5 3 2 3 1 3 2 4 7 4 3 4 0 5 7 5 4 5 0 6 1 6 2 6 7 7 6 7 5 7 4 8 5 8 1 8 5 9 6 9 2 9 2 10 6 10 7 10 0 11 3 11 7 11</p>
      </triangles>
  </mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>(abbreviated)</library_visual_scenes>
<scene>
<instance_visual_scen url="#Scene"/>
</scene>
</COLLADA>